Castle in Rhino (Textured/ Complete)
As stated in my previous post, I have finished a castle made in Rhino and was ready to begin texturing it. However, as I was working on that, the worst possible thing happened. My computer updated unexpectedly, which closed down all of my tabs. I unfortunately underestimated the importance of saving, which has to be done manually in Rhino, and all of my progress was lost. Thus, I had to start all over again. On the bright side, restarting meant that I was able to fix some of the issues I had with the original work. Here is my new-and-improved castle concept in shaded mode:
With the new concept done and dusted, I got to work on the rendering. I explored the various materials in the library provided by Rhino, and settled on a stone look for my tower. I also changed the background to a orange-pink gradient to resemble a sunset sky and set the tower on a base made to look like grass (The grass materials available through Rhino, however, kind of suck so I instead just used the paint material and made it green and matte.) I also added spheres to said base and textured them to look like stones to add some more interest to the area surrounding the tower.
Here is the finished product, on 1000x1000 pixels, with lighting provided by two pointLights and a spotLight. Other angles shown below.





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